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The IMI Galil is a Israeli, AK-47-based assault rifle that is featured in multiple fanon games.

Call of Duty: WarzoneEdit

The IMI Galil appears in two variants, the MAR and the ACE.

Galil ACEEdit

"Rifle with the new technology that improved the aspects of its predecessor. The Galil ACE is a multitask weapon. Moderate recoil and good damage make it good for both automatic and semi automatic fire and for middle to long range engagements. "
―In-game description
Galil ACE
IMI Galil ACE
Console codename

galil_ace

Damage

45-25

Damage Multipliers

1.4x head
1.0x elsewhere

Magazine Size

35 rounds

Tier

Battle Rifles

Starting Ammunition

140 rounds

Maximum Ammunition

210 rounds

Reload Time

2.6s loaded
3.3s unloaded

Rate of Fire

700 RPM

Range

1200m

Recoil

Moderate

Penetration

Moderate

Fire Mode

Automatic (Semi Automatic)

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Call of Duty: Eclipse Edit

The IMI Galil appears in Call of Duty: Eclipse as the IMI ACE. It is shown in the final two levels of the campaign to be the preferred weapon of the organisation ASGARD, alongside the XM8 Carbine.

IMI ACE
Damage

45-25

Damage Multipliers

1.5 head

Magazine Size

30 rounds (45 Extended Magazines)

Tier

Assault Rifle

Unlocked at

N/A

Cost (Nazi Zombies)

1500

Cost

6 Tokens

Starting Ammunition

30+90 Rounds

Maximum Ammunition

30+270 Rounds

Reload Time

2.12s loaded 2.93s unloaded

Rate of Fire

700 RPM

Range

900-1200m

Recoil

low-moderate

Penetration

moderate

Fire Mode

Automatic (Default)

Semi-Automatic

3-Round Burst

Used by

P.M.C.

Militia

ASGARD

Multiplayer Edit

"Successor to the IMI Galil rifle, the ACE offers improved ergonomics and reliability with a moderate rate of fire and lesser recoil compared to some other weapons in its class."
―In-game Description

The IMI ACE fills the role of the "Jack-of-all-Trades" Rifle, having a moderate rate of fire and damage with fairly low recoil. It is unlock for 6 Tokens. A foregrip, while generally unnesecary for the mid-range combat this rifle is best suited for, can help mitigate its recoil, making one of the best handling rifles after the Excalibur rifle and LWCR M6A1. Stopping power lowers the number of shots this gun takes to kill (3-4 down to 2-3), with near instantly lethal headshots. It's ironsights, comparable to the M6A1 though still slightly inferior, are reliable but a Red Dot or Tracker Sight can help improve the accuracy of this rifle without too negatively interfering with its handling. Marker is also an interesting perk choice, enabling nearby team mates to secure a kill in the off-chance the player is unable to do so.

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