Operation Red Snow is a First Person Shooter created and devoloped by ZIpper Interactive,Blizzard and Tripwire interactive. The game boasts its 1256 game mode(Much larger than the average FPS) and heavy class based system.
The campaign for Operation Red Snow has 23 missions excluding DLC/Coop. The games campaign takes place around the world from Leningrad to London from Alaska to China.
Mission 1:The Day the Earth Stood StillEdit
Date:November 4th 2012
Location:Unspecified village in north east Russia
Federal Security Service(FSB)
SSGT. John London
The mission starts out very abrubtly. The player wakes up with a knife lodged into his left leg and the body of a comrade to the right of him. The player gets up and grabs an ASVAL and gets out of the wrecked APC. The player is given the objective to meet up at the village center. The player simply has to walk a few feet to the left to regroup. Once regrouped the player along with a hefty amount of spetsnaz back up is given a mission to raid the house of terror plot suspect. A loud explosion is heard coming from the direction of the house and a cloud of smoke appears. When the player arrives at the house a fire fight immediatly ensues and the player is ordered to sneak around back and breach. When the player reaches the back he is confronted by 4 guards belonding to the NRF.After killing them you must enter the house and breach the basement labratory. When reaching the basement you are confronted by the remaining NRF forces in the household. After clearing the basement you will hear talking and spot the shadow of two men in another room. A loud gun shot is heard and a man in the black trenchcoat emerges. Before you can raise your weapon he melees you with the stock of his gun and raises his revolver. Before he can fire he is shot by a spetsnaz soldier. When checking the lab the bodies of a man a woman and 3 children can be seen. After confriming the target was executing you leave the household before being stopped by a bloodied young girl.
United States S.W.A.T Team
New Soviet Federation
Russian Ground Forces
The Communist State Board
Seal Team 5,6,7
After every Prestige you can choose another Role or if this is your first prestige a role. Roles upgrade and level up for completing objectives and challenges.
|Level Below,Role right||Squad Leader||Close Quarter Combat||Spotter||Medic||Infiltrator||Infantry||Demolition||Support||Intentinaly Blank|
|1||Objective Designator||Doorkicker Shotgun||Target Designator/Binoculars||Morphine Injector||Barrel Roll||Ammo Dropoff||Grenade Dropoff||Deployable Riotshield||Above was intentiaonaly spelled wrong|
|2||Airstrike Designator||WindowCutter||Iluminated Sniper Scope||Dephibulator||Assasination||TMJ Ammunition||Molotov Cocktail||Spikestrip||So was thait|
|3||Vehicle Dropoff||Twin Hydra(Dual wielded Doorkicker)||Anti Material Rifle||Kevlar Deployment||Room Clearer||High Caliber Ammunition||Explosive Ammunition||Anti Tank Mine||And that|
|4||Gunship Reinforcement||Kevlar Breaker(Armor breaking melee weapon)||Anti Tank Rifle||Long Range Morphine||Decoy Grenade||Increased Knife Range||HE Grenade Launcher Shotgun||Shrapmore|
|5||Bombing Run||Grenade Fist/Flak Jacket||Sniper Squad||Medical Station||Cloaking System||M1134 Minigun||High Powered Stinger(Ground and Air Capable of bringing down walls)||
Team Death Match 32vs32
Similar to the World at War game mode
Search And Destroy 32 vs 32
Hostage Rescue 64vs32
64 counter terrorists must stop a gorup of hostages form being rescued
Hunter 16 vs 64
16 invisable assasins must eliminate and army the hunters will be visable when attacking. Spotters with illuminated sniper scopes can spot hunters.
Trouble in Terrorist Town 52 players 1 terrorist for every 4 innocents 1 detective for every 12 innocents
The classic Garry's Mod game mod
Of course you know this
Either four battleships or four flying fortresses battle it out. The flying fortresses are the same size as the battleships.
Vehicle War 256vs256.
You choose your vehicle and enter the battlefield. New vehicles are available after completing objectives.
A platoon must quickly move through mutiple highrise buildings,bunkers,apartments,etc in order to take down an enemy leader or save an important hostage.
Killing Floor 8,16,32 or 64 players must survive 25 waves of the infected and then fight a final boss.
Survival 8 players.
1 squad must survive endless waves of enemies.
Zombies 4 players.
You know the drill
The hardest game mode try hitting targets from 750 meters away without snipers.
Base Defense256vs1000 attacking players
This game mode is highly into the role system and those of specific roles are needed.
Retaliation Map PackEdit
Infestation Map PackEdit
When using a gun with the effect nostalgia your outfit will change to that of the World War 2 counterpart.
ORS features a wide variety of weapons from every faction.
|AK-103||35,300M,4 BPS||36||None||GP-25,Bayonet,Foregrip,RDS,ACOG sight,Extended Mag,Bipod,Folding stock,Skeleton Folding Stock.|
|HK416||35,400m(450 with Extended Barrel),5 BPS||58||None||M203,FlashLight/Foregrip,PEQ box,Crane Stock,RDS,ACOG Sight,Extended Barrel,FMJ,TMJ|
|M16A3||40,300m,3 BPS||02||None||M203,RDS,ACOG Sight,Bayonet|
|M4A1||30,300m,5 BPS||01||None||M203,FlashLight/Foregrip,PEQ box,Crane Stock,RDS,ACOG Sight,Extended Barrel,FMJ,TMJ|
|G36E/G36C||35,500m,4 BPS||63||None||M203,Foregrip,Laser Sight,Flash Light,Full Stock,Shortened Barrel/Sight Removed(Named changed to G36C,Double Bayonet|
|L85A2||35,325m,4 BPS||08||None||Susat Sight,Laser SIght,Flash Light,Double Bayonet,RDS|
|AUG A3/AUG A1||35,375m,5 BPS||13||None||Susat Sight(Changes Name and Model to A1)Flash Light,Laser Sight,RDS|
|SCAR-L||40,425m,3 BPS||26||None||M203,FlashLight/Foregrip,PEQ box,Crane Stock,RDS,ACOG Sight,Extended Barrel,FMJ,TMJ|
|AK-74||35,350m,4 BPS||31||None||GP-25,Bayonet,Foregrip,RDS,ACOG sight,Extended Mag,Bipod,Folding stock,Skeleton Folding Stock.|
|.700 Nitro||55,750m,1 BPS||89||Penetration||None|
|BeoWulf||50,600m,1 BPS||Prestige 3||Penetration||
|MP7||35,80m,12 BPS||67||Armor Piercing||PEQ box,Laser Sight,Bayonet,Flashlight,RDS|
|MP5A5||30,100m,6 BPS||05||None||PEQ box,Laser Sight,Flashligh,RDS,ACOG Sight,Foregrip|
|Skorpion VZ.61||35,70m,10 BPS||01||None||Laser Sight|
|P90||35,75m,6 BPS||39||None||Laser Sight,Flashlight|
|PPSh-41||40,100m,7 BPS||Prestige 4||Nostalgia||Drum Mag|
Designated Marksman RifleEdit
RDS,ACOG Sight,3x58x9 Scope,Sling w/ Grip
|SKS||45,700m ,1 BPS||06||None||RDS, Sling w/ Grip|
|FAL||50,750m, 1BPS||43||None||Non Railed Version|
|SG552||35,625m, 2BPS||52||None||Acog Sight,RDS|
|M1 Garand||44,425,1BPS||Prestige 4||Nostalgia||Rifle Grenade|
|MK.46||40,550m,2 BPS||46||None||RDS,ACOG Sight,Big Mag,Grip,Bipod|
|RPK-74||45,600m,3 BPS||64||None||Acog Sight,Drum Mag,RDS,Grip,Bipod|
|HK21E||45,575m, 4BPS||21||None||RDS,ACOG Sight,Drum Mag, Grip, Grenade Launcher,Bipod|
|MG42||42,655m,4 BPS||Prestige 4||Nostalgia||Bipod|
|SV-98||100,1025m,1 BPS||1||None||All snipers have the IronSight,Illuminated Scope,4x55x9 Scope,3x50x8 scope.|
|PSG-1||90,1200m, 2 BPS||23||None|
|Dragunov SVD||90,1075m,2 BPS||43||None|
|L115A3 .338||110,1100m,1 BPS||79||None|
|PTRS-41||150,1800m,1 BPS||Prestige 4||Nostalgia||None|
|Spas-12||65,100m,1 BPS||01||None||RDS,Grip,Folded Stock|
|Saiga-12k||55,125m,3 BPS||23||None||Frag 12 Rounds|
|AA-12||70,100m,4 BPS||67||Doorkicker||Frag 12 Rounds,Drum Mag|
|USAS-12||65,90m,4 BPS||64||Doorkicker||Frag 12 Rounds|
|Remington R870||80,130m,1 BPS||81||Doorkicker||Grip/Bayonet|
|M1887 Trench Gun||110,100m,1 BPS||Prestige 4||Nostalgia,Doorkicker||Bayonet/Sling|
|S&W M500||150,100,1||50||Penetration||Speed Loader|
|Colt Detective .38 Airweight||50,60,1||39||Penetration||Speed Loader|
|.600 Nitro Revolver||120,100,1||68||Penetration||Speed Loader|
|Nagant Revolver||55,90,1||Prestige 4||Penetration,Nostalgia||Speedloader|
|Luger Po8||45,90,2||Prestige 4||Nostalgia||Stock|
|Murdershield||75,Melee,?||Prestige 5||Effect Bleed|